To research the stonemason, I built a school on the other side of the river. These are made at the stone mason, which we have not yet unlocked. To get the bricks, the whole thing is a bit more complicated. At the school, all research of the game is done. If you select now the recipe cotton > cloth in the workshop, the raw material only needs to be brought to the building and then the production starts. I searched for the closest cotton field and set up a workshop next to it. They can be made either from sheep's wool or, as here, from cotton. In order to get on with the base, we first take care of the required fabrics. #Factory town trees upgrade#With the shortcut "U" the upgrade is done in seconds. All you need is boards and some yellow coins. In addition, it is possible to upgrade the houses to level 2 (which could have been done with base level 1). With base level 3, I could now set up four more houses. This will give you all resources for base level 3 quickly. The produced boards are then brought to the new workshop, which then produces the essential wooden wheels. While stones and yellow coins are still being produced, we still have to take care of that.įor this I have built a second sawmill next to the existing one and have it provided by additional workers with wood. The only new product needed for the upgrade is the wooden wheel. I have connected the new houses directly to the road network, so they are also supplied with grain by the food market. With the upgrade, you can also set up four additional houses. The food market now supplies the required yellow coins and finally we can upgrade the base to level 2. While two workers supply the sawmill with wood, two other workers take care of mining stones. This means that it is not possible for a worker to first bring wood to the sawmill and then store the finished boards in the base. It is important that the boards produced by the sawmill are brought to the base regularly because only items in the warehouse can be used for building or upgrading.Īt the same time, it should be noted that a worker can only pursue one task at a time. It either gets it by placing it directly next to a river, or by a worker who gets water from a river and carries it to the sawmill. The sawmill needs water in order to function. I placed a sawmill close to the base, which will supply boards needed for the upgrade. Now, grain can be delivered to the food market, which sells the grain to the houses.īetween the buildings I have built pathways on which the workers can walk faster. It must be placed near the houses and connected to them by a road. The food market is currently the primary source of income for yellow coins. I built houses with the wood in o12rder to hire more workers. This currently offers our only storage facility with limited space. The mined wood is stored by the workers in the base. With each house we can hire two additional workers. At the moment we have 4/4 workers and 0/4 houses. The wood is needed to build houses to hire additional workers. Needed for Upgrade:Īt the beginning we cut a few trees. Base Level 1 Right-click on a resource and then right-click on a storage to gather resources. Then it necessary to sustainably produce these items and bring them to the village via complex conveyor systems. This will directly lead to faster working villagers. Not only coins will be gathered by selling items: If your markets are very well supplied with items, the happiness of all your workers will increase. For example they need food, clothing, medicine and items from many more categories. You can earn coins by selling items to your markets and houses, of which they are in need. The different types of coins are essential to build factories and automation systems. In order to finally get more workers, to produce more goods, you need housing for your workers. The first production line for planks can be started with some available workers. The GameplayĪt the beginning the player only owns a base, which is the warehouse at the same time. Even though it seems super easy to compare these games, they only have the basics in common: Gather resources, craft items, research, craft better items and repeat. It neither plays like Factorio, nor Satisfactory, nor any other similar game. While the gameplay reminds me of Factorio or The Settlers, Erik Asmussen, the only developer behind the title, brings his very own style into the title. Factory Town finally did achieve its Early-Access-Release and can now reach a huge audience on Steam.
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